Showing posts with label our. Show all posts
Showing posts with label our. Show all posts

Expanding our developer video channel lineup

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Posted by, Reto Meier

Starting today, the Android Developers, Chrome Developers, and Google Developers YouTube channels will host the videos that apply to each specific topic area. By subscribing to each channel, you will only be notified about content that matches your interests.

The Google Developers YouTube channel has been bringing you content across many platforms and product offerings to help inspire, inform, and delight you. Recently, we’ve been posting a variety of recurring shows that cover many broad topics across all of our developer offerings, such as Android Performance Patterns, Polycasts and Coffee With A Googler.

As we produce more and more videos, covering an ever increasing range of topics, we want to make it easier for you to find the information you need.

This means that for the Android Developers Channel, you will get content that is more focused to Android, such as Android Performance Patterns. Similarly, the Chrome Developers Channel will host more web focused content, such as Polycasts, HTTP203, Totally Tooling Tips, and New in Chrome. The Google Developers Channel will continue to broadcast broader Google Developer focused content like our DevBytes covering Google Play services releases and our Coffee With A Googler series.

We look forward to bringing you lots more video to inspire, inform, and delight -- to avoid missing any of it, you can subscribe to each of our YouTube channels using the following links, also be sure to turn notifications on in YouTube’s settings (more info here) so that you can get updates as we post new content:

Google Developers | Android Developers | Chrome Developers

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Retail in 2016 Looking ahead with our customers and partners at Retail’s Big Show

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Coming out of the holiday rush, retailers are already thinking about the year ahead and how to compete in 2016 and beyond. We’re headed to the industry’s largest global event, Retail’s Big Show (January 17-20 in New York City), hosted by the National Retail Federation (NRF), to talk about just that. With more than 30,000 attendees, Retail’s Big Show is the hub of conversations about retail innovation. Many of our own customers will be there, and we look forward to hearing how they’re evolving for the digital age.

Thousands of the world’s top retailers rely on Google Apps, Chrome, Google Maps, Google Cloud Platform and Google Search to work better, wherever they are — from designing the latest trends to selling must-have gadgets (see top tips from our retail customers).

With customized retail tools and APIs, Google helps retailers to master fast fashion, create leaner supply chains and gain a better understanding of customer data. Retailers can grow revenue, reduce costs and innovate quickly.

On the first day of Retail’s Big Show, our partner PricewaterhouseCoopers (PwC) will host a panel of retailers innovating with Google Apps: Chico’s, Kohl’s, OVS SpA and Waitrose. These customers will discuss how retail CIOs are leading organizational transformation and how their teams transitioned to Google Apps — which reduced costs, strengthened customer experience, shortened product launch cycles and improved how their teams work together on a global scale.

We’re continuing to build an ecosystem of solutions that support the next generation of digital business in retail — including partnerships with technologies for retail workforce management, digital signage, and merchandising, planning, operations and supply chain. Googlers will be hanging out in partner booths at Retail’s Big Show to talk more about these integrations. Look for us in the booths for Kronos Software, Scala and JDA Software to learn about our joint solutions and offerings, and stay tuned for future blog posts from each of these partners and their Google for Work integration stories.

If you’re planning to attend Retail’s Big Show, we hope to see you at the Connected Retailing panel on January 17 at 3:15 p.m. in Hall E, 1E 07.
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Investing in our business for the future

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(Cross-posted on the Google Cloud Blog.)

Since the launch of our first product for businesses, the Google Search Appliance, in 2002, we’ve been building more and more products that help make businesses more productive. From Gmail to Docs to Chromebooks and Google Cloud Platform, we are now helping millions of businesses transform and support their businesses with our Cloud products. In fact, more than 60% of the Fortune 500 are actively using a paid Google for Work product. And all of Google’s own businesses run on our cloud infrastructure. Including our own services, Google has significantly larger data center capacity than any other public cloud provider  part of what makes it possible for customers to receive the best price and performance for compute and storage services.

All of this demonstrates great momentum, but it’s really just the beginning. In fact, only a tiny fraction of the world’s data is currently in the cloud  most businesses and applications aren’t cloud-based yet. This is an important and fast-growing area for Google and we’re investing for the future.

That’s why we’re so excited that Diane Greene will lead a new team combining all our cloud businesses, including Google for Work, Cloud Platform, and Google Apps. This new business will bring together product, engineering, marketing and sales and allow us to operate in a much more integrated, coordinated fashion.

As a long-time industry veteran and co-founder and CEO of VMWare, Diane needs no introduction. Cloud computing is revolutionizing the way people live and work, and there is no better person to lead this important area. We’re also lucky that Diane has agreed to remain on Google’s Board of Directors (she has already served three years here)  as she has a huge amount of operational experience that will continue to help the company.

I’m equally excited that Google has entered into an agreement to acquire a company founded by Diane: bebop is a new development platform that makes it easy to build and maintain enterprise applications. We think this will help many more businesses find great applications, and reap the benefits of cloud computing. bebop and its stellar team will help us provide integrated cloud products at every level: end-user platforms like Android and Chromebooks, infrastructure and services in Google Cloud Platform, developer frameworks for mobile and enterprise users, and end-user applications like Gmail and Docs. Both Diane and the bebop team will join Google upon close of the acquisition.

With these announcements, we’re excited to take the next step in helping businesses take advantage of the cloud to work better, operate more securely, run more efficiently and grow faster.
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We throw pie with a little help from our friends

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Posted by Jon Simantov, Fun Propulsion Labs at Google

Originally posted to the Google Open Source blog

Fun Propulsion Labs at Google* is back today with some new releases for game developers. We’ve updated Pie Noon (our open source Android TV game) with networked multi-screen action, and we’ve also added some delicious new libraries we’ve been baking since the original release: the Pindrop audio library and the Motive animation system.

Pie Noon multi-screen action

Got an Android TV and up to 4 friends with Android phones or tablets? You’re ready for some strategic multi-player mayhem in this updated game mode. Plan your next move in secret on your Android phone: will you throw at an opponent, block an incoming attack, or take the risky approach and wait for a larger pie? Choose your target and action, then watch the Android TV to see what happens!


We used the NearbyConnections API from the most recent version of Google Play Games services to easily connect smartphones to your Android TV and turn our original Pie Noon party game into a game of turn-based strategy. You can grab the latest version of Pie Noon from Google Play to try it out, or crack open the source code and take a look at how we used FlatBuffers to encode data across the network in a fast, portable, bandwidth-efficient way.

Pindrop: an open source game audio library

Pindrop is a cross-platform C++ library for managing your in-game audio. It supports cross compilation to Android, Linux, iOS and OSX. An early version of this code was part of the first Pie Noon release, but it’s now available as a separate library that you can use in your own games. Pindrop handles loading and unloading sound banks, tracking sound locations and listeners, prioritization of your audio channels, and more.

Pindrop is built on top of several other pieces of open source technology:

  • SDL Mixer is used as a backend for actually playing the audio.
  • The loading of data and configuration files is handled by our serialization library, FlatBuffers.
  • Our own math library, MathFu, is used for a number of under-the-hood calculations.

You can download the latest open source release from our GitHub page. Documentation is available here and a sample project is included in the source tree. Please feel free to post any questions in our discussion list.

Motive: an open source animation system

The Motive animation system can breathe life into your static scenes. It does this by applying motion to simple variables. For example, if you’d like a flashlight to shine on a constantly-moving target, Motive can animate the flashlight so that it moves smoothly yet responsively.

Motive animates both spline-based motion and procedural motion. These types of motion are not technically difficult, but they are artistically subtle. Its easy to get the math wrong. Its easy to end up with something that moves as required but doesnt quite feel right. Motive does the math and lets you focus on the feeling.

Motive is scalable. Its designed to be extremely fast. It also has a tight memory footprint -- smaller than traditional animation compression -- thats based on Dual Cubic Splines. Our hope is that you might consider using Motive as a high-performance back-end to your existing full-featured animation systems.

This initial release of Motive is feature-light since we focused our early efforts on doing something simple very quickly. We support procedural and spline-based animation, but we dont yet support data export from animation packages like Blender or Maya. Motive 1.0 is suitable for props -- trees, cameras, extremities -- but not fully rigged character models. Like all FPL technologies, Motive is open source and cross-platform. Please check out the discussion list, too.

What’s Fun Propulsion Labs at Google?

You might remember us from such Android games as Pie Noon, LiquidFun Paint, and VoltAir, and such cross-platform libraries as MathFu, LiquidFun, and FlatBuffers.

Want to learn more about our team? Check out this recent episode of Game On! with Todd Kerpelman for the scoop!


* Fun Propulsion Labs is a team within Google thats dedicated to advancing gaming on Android and other platforms.

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